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Zanyte

New minigame?

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Well, i have one minigame idea laying around, so im curious if any of you have ideas?

It would be custom minigame with 100% custom mobs.

1. 10-15 mobs waves - no rewards for that.

2. After beating these 10-15 waves , you will be taken to tier 1 boss. Easy boss.

3. After beating tier 1 boss, you will be taken to tier 2 boss. Decently hard and challenging boss.

4. After beating tier 2 boss, you will be taken to tier 3 boss. Extremely hard boss.

5. After killing tier 1 boss, you will be given 1 key and you have 60 seconds to open chest on the same room - Rewards will be 5x mbox/mmbox/torva box/range box/magic box/pet box or fancy box. 

6. After killing tier 2 boss, you will be given another key and again you have 60 seconds t open chest on the same room - Reward will be random item (literally every single custom item we have , including tyrant and other op items).

7. After killing tier 3 boss, you will be given another and now you have 240 seconds to open chest on final room. Reward will be completely new best cape or completely new best melee/range/magic armor piece). + some dpoints (this is not 100% yet).

 

This is just idea and if we get positive feedback, then we may see this minigame end of this week or somewhere on next week :)

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This is nice, something new to grind for. Looking forward to this one. So far I like the idea.

 

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I like the idea, just don't see the point of 60 seconds to use a key. Does the player get teleported if he/she doesn't use it in time and have to redo the whole minigame? All for a 60 second timer when they just defeated all those waves lol? Good idea overall though!

 

Regards,

KingOfBattle

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18 hours ago, KingOfBattle said:

I like the idea, just don't see the point of 60 seconds to use a key. Does the player get teleported if he/she doesn't use it in time and have to redo the whole minigame? All for a 60 second timer when they just defeated all those waves lol? Good idea overall though!

 

Regards,

KingOfBattle

after 60 seconds, they will be moved to next tier boss.

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20 hours ago, Balls deep said:

i like the idea but mabey to good rewards ?

 

trust me, it will be hard to beat tier 3 boss ;) i means really really hard x.x

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Yeah, I really like this idea. Something different other than the zombie minigame.

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I'd personally change a couple things. Maybe have like 40 chests in the room and only 1 works, idk if its possible to make a random chest work, because if so that would be cool :P It would be really cool if fake chests turned into an aggressive npc when tried to open.

 

If not, then I'd do a less than 5 mboxs for just the first chest, maybe like 1 for the first, 3 for second, 1/10 chance of cape on last or 5 boxes

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I'm super stoked. I can't wait for this to be implemented. Good luck team.

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Personally I think there are good elements to this proposed mini-game and also bad ones and I have a way to develop your idea but I don't know how much extra work(coding) it would be.

I like the general idea of the mini-game however I think it should not be accessible for any players unless they have killed iktomi at least 50 times or are a Super Sponsor. The reason for this is that the whole idea of the server is that you have to grind for armour and I feel like it takes away from the idea of grinding if you can be rewarded the best armour in-game. 

Maybe you could implement that unless you have killed iktomi then you cannot receive access to the tiered bosses. Obviously you would make the mini-game harder for each tier but I would advise that if you do go ahead with it that you put serious thought into the drop rate system because I myself have grinded 80+ hours already and do not want someone in rainbow to recieve cryptic so easily.

I would suggest that if you were to make this mini-game that it would require 2-3 people to get to the last tier and not accessible by people that are at least not on Lefosh. 

I do like the idea of this minigame being a maze almost the way barrows is but changing every time (Again, a lot of coding) 

Regards, 

-Qiffy

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